// This file is part of the Godot Orchestrator project.
//
// Copyright (c) 2023-present Crater Crash Studios LLC and its contributors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//		http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "graph_node_pin_exec.h"

#include "editor/graph/graph_node.h"

OrchestratorGraphNodePinExec::OrchestratorGraphNodePinExec(OrchestratorGraphNode* p_node, const Ref<OScriptNodePin>& p_pin)
    : OrchestratorGraphNodePin(p_node, p_pin)
{
}

void OrchestratorGraphNodePinExec::_bind_methods()
{
}

String OrchestratorGraphNodePinExec::_get_color_name() const
{
    return "ui/connection_colors/execution";
}
